Puzzle Room - Lisbon

Puzzle Room

Puzzle Room

Lisbon, Portugal

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Anyone can open a door with a key but … what if you don´t have a lock? Gather one or more friends and come to challenge the most enigmatic room in Lisbon. He

There are no reviews for this game yet.

Capacity: 2-7

Phone: (+351) 213 420 437

Address:
Rua do Passadiço 142 1150-256

Email address

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Prices

50 EUR

Special Prices

There are no special offers this time
For further information regarding special offers please contact us at info@roomescape.com

WHAT YOU DO IF THE KEY TO ESCAPE IS INSIDE YOUR HEAD?

The Puzzle Room follows the concept of an “escape room” game designed for groups of 2 to 5 people, in which you’ll have 60 minutes to leave a house full of surprises where you have been closed. You’ll have to solve puzzles, riddles, find clues and use all your imagination and intellectual capacity to, step by step, go forward until you can decipher the last challenge that will allow you to leave. Here the physical strength does not get you anywhere.

As background, all the challenges of Puzzle Room have as guide the history of Lisbon and its wonders.
The basic gameplay mechanism of having the player trapped in a single location dates back at least to John Wilson’s 1988 text adventure Behind Closed Doors, in which the player is trapped inside a toilet. The term originated in 2001 from the MOTAS game, though there are many older examples of the point-and-click variation, such as Noctropolis, and even earlier examples from the text adventure canon. The genre was further popularized in 2004 by the Japanese “Crimson Room” game by Toshimitsu Takagi, which has spread throughout the internet and can be seen on many gaming websites.

While a single-location game may not be set inside a room, and while the player’s goal may not necessarily be escape, in 2002 the interactive fiction community first hosted a One Room Game Competition (attracting six entries, all in Italian), and in 2006 Riff Conner wrote Another Goddamn Escape the Locked Room Game, indicating that the genre is well known in the contemporary interactive fiction hobbyist community.
In Wikipedia