Our live room escape is a fun and challenging experience for teams of 3 - 6 players, in which you have 60 minutes to solve a series of riddles, puzzles and clues...
Capacity:
Phone: 1 625 437 437
you find yourselves locked in. Combining great storylines, engaging scenarios, and game play elements from your favourite room escape and hidden object games. Escape Quest is a challenging, but fun activity that adults of all ages (12+) will enjoy.
Rooms:
Curious Encounters
Time Travellers Required.
Have you always wondered what it was like to live in the past? Would you like to see with your own eyes? Here is your chance.
'The Professor' has invented the worlds first time machine. Powered with six rare 'time echo' crystals, the machine is able to transport between 3-6 people to any time and place in history.
The first journey available will be to Victorian England in 1873, where you will arrive at Mr Copplestone's curiosity shoppe. Solve the puzzles, mysteries and clues in this emporium of wonder to find your way back to the present day.
The travelling vortex created by the 'time echo' crystals will stay open for one hour, during which time 'The Professor' will stay in contact with you. Before the 60 minutes is up you must find all six time-echo crystals and re-enter the vortex to return to the present, or face being trapped in the past forever.
Booking is now open for this unique journey, so all budding time travellers what are you waiting for?
Amazon Escape
You and your team of intrepid explorers have entered the Amazon rainforest in search of unchartered areas of land. Inadvertently you have crossed into territory occupied by the Keeyhidi tribe, you are immediately captured and thrown into the cage you now find yourselves in.
The Keeyhidi tribe are some of the last remaining cannibals left in the world today. So far they have made no attempt to harm anyone, feeding you all generously at every opportunity. However, the large cooking pot they have just hoisted over the fire is making you feel uneasy to say the least.
They have never left you unattended until now, but luck is on your side today. The tribe have a very special celebration planned when one of their men will marry a girl from the neighbouring Yohfindy tribe, giving you and your team an opportunity to escape.
The ceremony starts with a visit to the Yohfindy village to collect the girl. It's a 30 minute walk away, so I'd estimate that you have an hour to make your escape.
Mr Chuckles Funhouse
Mr Chuckles has got one that he's made especially for you! It's no ordinary game, Mr Chuckles doesn't like ordinary games, his are designed to trick, test and challenge you.
Once you enter his creepy funhouse you must work as a team to outsmart Mr Chuckles tricky puzzles and collect his precious golden tickets.
You have 60 minutes to open the exit door and leave after collecting as many golden tickets as you can find or win. There are also other bonus items you can exchange for tickets at the end of your game to help you secure a place on the leader board.
Not only will you need to be quick, you'll need to be lucky too, as you're invited to play Mr Chuckles games of chance. When you solve the final puzzle will you escape with your lives or stay longer to find more golden tickets? Is that a gamble you're willing to take?
For those unlucky enough to be trapped as the final seconds tick by, Mr Chuckles has one last surprise up his sleeve. He needs to clear the funhouse ready for his next players and the fastest way to do it is to flush the place out with an acid shower.
Mr Chuckles Funhouse - Bad Clown
Would you like to play a game?
Mr Chuckles has got one that he's made especially for you! It's no ordinary game, Mr Chuckles doesn't like ordinary games, his are designed to trick, torment and terrify you.
Once you enter his horrific fun house you'll be at his mercy and only the bravest contestants will survive.
You have 90 minutes to open the exit door and leave after collecting as many golden tickets as you can find or win. There are also other bonus items you can exchange for tickets at the end of your game to help you secure a place on the leader board.
Not only will you need to be brave, you'll need to be lucky too, as you're invited to play Mr Chuckles games of chance. When you solve the final puzzle will you escape with your lives or stay longer to find more golden tickets? Is that a gamble you're willing to take?
For those unlucky enough to be trapped as the final seconds tick by, Mr Chuckles has one last surprise up his sleeve. He needs to clear the fun house ready for his next players and the fastest way to do it is to flush the place out with an acid shower.
The 13th Element
The world’s leading scientists are missing! Their unexplained disappearances have remained a mystery until now.
The S.S.B (Special Scientific Branch) work undercover for the government and have been called in to help.
Setting up a covert operation to watch and track a selected number of scientists they have now located an area of suspicious activity, an old mill building on the edge of town where these scientists were seen to go in but never came out.
We have sent in a team of our best undercover agents and managed to get a little information about what’s going on inside, It seems that the person responsible for these disappearances is a man known only as Dr Argon.
After taking the scientists prisoner he is forcing them to attempt to harness the power of 12 elements, combining these correctly will activate and power the rarest element of all - The 13th Element, this is the element of immortality and its power can only be used by one person.
Your task as agents working for the S.S.B is to enter the building undercover as scientists and work together to harness the power of these elements, once the 13th element is activated you need to get out fast. We’ll take over from there to apprehend Dr Argon and destroy the 13th element before he gets a chance to claim the power of immortality.
You will need to work quickly as the extremely high levels of electromagnetic energy inside the building will render our equipment ineffective after 60 minutes and all communications will be lost. If this happens your cover will be blown and you’ll be at the mercy of Dr Argon.