Through the course of the game you will have to solve logical problems. Don't imagine an interactive museum where you have to pick a bunch of locks. Here it...
Through the course of the game you will have to solve logical problems. Don't imagine an interactive museum where you have to pick a bunch of locks. Here it is more important that the props are related to the story and that the mood is set accordingly. A part of it is the time constraint and the consistent reminder that the group work together. These together create a positive environment of stress, without which the game wouldn't be much fun!